A downloadable game

Now's your chance to be just like your favorite artists. You take control of the instrument and play their part.

Supports: Keyboard, Xbox 360 or PlayStation 3 standard controllers, Xbox 360 or PlayStation 3 instrument controllers (Guitar Hero or Rock Band)


  • February 26, 2017 - v1.0.0.1 of demo released
    • Bug fixes:
      • Sometimes the game would crash upon starting a song.
      • Songs with only a backing track wouldn't play.
    • Songs added:
      • "Brain Power" by NOMA - This was going to be in the first version, but couldn't because of the bug above.
  • February 25, 2017 - Demo released!
    • Songs added:
      • "Cheap Thrills" by Sia ft. Sean Paul
      • "Heathens" by Twenty One Pilots
      • "Shut Up and Dance" by Walk the Moon
      • "Somebody Told Me" by The Killers
      • "Take The Time" by Dream Theater
      • "We Are Number One" by Mani Svavarsson ft. Robbie Rotten

Getting Started

After opening the game, any connected players can join to form a band. Once joined, any player can open their own options menu to change settings, or get right into the game.

How to Play



(A player using a keyboard can change these in the options menu.)

  • Guitar and Bass
    • 1-5: Frets
    • Enter/Shift: Strum
    • L: Whammy
    • Space: Activate magma
  • Drums
    • Space: Kick
    • QWER: Pads
    • 2-4: Cymbals
  • Navigation
    • Arrow keys: Move
    • Enter: Select
    • Escape: Back or Pause (in-game)

Standard Controller

  • Guitar and Bass
    • LT (Xbox) or L2 (PlayStation): Fret 1
    • LB (Xbox) or L1 (PlayStation): Fret 2
    • RB (Xbox) or R1 (PlayStation): Fret 3
    • RT (Xbox) or R2 (PlayStation): Fret 4
    • A (Xbox) or Cross (PlayStation): Fret 5
    • Left stick: Whammy
    • Back (Xbox) or Select (PlayStation): Activate magma
  • Drums
    • D-pad Down: Kick
    • LB (Xbox) or L1 (PlayStation): Pad 1 (Snare)
    • X (Xbox) or Square (PlayStation): Pad 2 (Tom 1)
    • Y (Xbox) or Triangle (PlayStation): Pad 3 (Tom 2)
    • RB (Xbox) or R1 (PlayStation): Pad 4 (Crash)
  • Navigation
    • D-pad: Move
    • A (Xbox) or Cross (PlayStation): Select
    • B (Xbox) or Circle (PlayStation): Back
    • Start: Pause (in-game)

Instrument Controller

  • Guitar and Bass
    • Use the 5 fret buttons on the neck of the guitar controller.
    • Use the strum bar on the body of the guitar.
    • Use the whammy bar (or "tremolo bar") near the strum bar.
    • Use the Back or Select button near the whammy bar to activate magma, or tilt the guitar controller upwards.
  • Drums
    • Currently there is no support for cymbals, so they will act like pads in-game.
    • On a Rock Band drum controller, use the 4 pads and the kick pedal.
  • Navigation
    • D-pad or strum bar (Guitar/Bass) or second/third pads (Drums): Move
    • A (Xbox) or Cross (PlayStation) or first fret (Guitar) or fourth pad (Drums): Select
    • B (Xbox) or Circle (PlayStation) or second fret (Guitar) or first pad (Drums): Back
    • Start: Pause (in-game)


Gems representing notes will come down the note highway, approaching each player's targets. Hit gems in time with the music to gain points and audience rating.

Guitar and Bass

As a gem approaches the target, hold down the corresponding fret button, and strum once the gem meets the target. If more than one gem comes at the same time, hold all corresponding fret buttons and strum.

Some gems will have a sustain tail, indicating the note is held out. Continue holding the corresponding fret buttons until you reach the end of the tail.

Gems with a white rim instead of a black rim do not need to be strummed. If you've hit the gem before it, you can simply hold the corresponding fret button to hit it without strumming.


As a gem meets the target, strike the corresponding pad or cymbal. A pad gem is indicated by a square, and a cymbal by a circle. In addition, a kick gem is indicated by a long, blue line spanning across the note highway. Press down the kick pedal as the kick gem meets the targets.

Advanced Gameplay

Throughout a song, there will be sections of orange gems, which contain magma. Hit these sections perfectly to gain magma, which will fill up the magma meter to the left of the note highway, and once the meter is filled halfway, it'll be ready to activate.

Activating magma is different on Drums from how it is on Guitar and Bass. On Guitar and Bass, you can tilt the guitar controller or press the activate magma button. On Drums, activating magma is done through drum fills.

Drum fills will appear throughout a song, with a crash gem at the end. Hitting the crash gem will activate magma. During the drum fill, however, it doesn't matter what you play - you don't even have to play the notes that are there. Pads and cymbals that you hit during fills will be audible even if you don't play what was originally in the song, so feel free to make up your own fills.


If your magma meter is already full, or you've already activated magma and it hasn't run out yet, then orange gems will become purple gems and contain a random powerup. The powerup will be activated as soon as a section is perfectly hit. Because of powerups, strategizing when you activate magma will help maximize your score.


All about the options and what they do.

Track Speed

Changes how fast gems come down the note highway. A higher speed means the gems will be more spaced out, and you'll be able to read fast riffs more easily.

Set Controls

Lets you assign keyboard controls for both Guitar/Bass and Drums gameplay.

Autoplay Bot

When on, you won't have to do anything in-game; gems will be hit automatically. Useful for learning a song by watching it rather than playing it.


When on, the game will take up the entire screen rather than just the window.


When on, the vocal track will be muted, encouraging you to sing in place of it.

Audio Delay

Some setups will cause there to be a delay between the note track and the audio. Press this to show how in-sync the game is with the current delay, then adjust using Up and Down. Once you're happy, press Back.

Auto Kick

When on, kick gems will be hit automatically. Also useful for learning a song.

Known Issues

  • At times, a song will start off-sync. This is most noticeable when the instrument you're playing sounds ahead or behind the other instruments, or if the count-in at the start of the song (the "1, 2, 1-2-3-4") doesn't line up with the beat lines. Pausing and restarting the song will fix it.
  • Although the game can theoretically support any number of players, any more than 2 or 3 will look pretty ugly in-game. This will be fixed soon.
  • The game can't be played without an audio device connected (headphones, speakers). If the audio device being used is disconnected while the game is open, the track simply won't move.

More information

Published117 days ago
StatusIn development
TagsInstrument, Local multiplayer, Music, Rhythm
Average sessionA few minutes
InputsKeyboard, XBox 360 controllers, Gamepad (any)
AccessibilityConfigurable controls
MultiplayerLocal multiplayer
Player count1 - 16

Install instructions

If you already have a previous version of Magma and you're downloading the latest version, delete the older version before extracting if extracting to the same place.


Magma Demo v1.0.0.1.zip (127 MB)


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Won't replace my 'Go-To Guitar Hero PC Substitute' Phase Shift any time soon, but I liked what I saw. I found it difficult to determine where I was missing due to a lack of an ear-splitting guitar squeak noise on a mistake, and I have no idea where to start on expanding on the measly 5 demo tracks, but otherwise a noble effort.

In addition, the game had trouble recognising my Guitar Hero: World Tour controller for the XBox 360, setting me as the third player and jamming the fourth and first frets shut. I had to use keyboard emulation via JoyToKey.

A rythm game that contains We Are Number One... 10/10 :3